My name is Stephen and currently an IT Professional doing administration and support, however I've always had a deep passion for software development. I've started mobile application development when I got my first Android phone in October 09. This blog catalogues all my progress with creating mobile apps for not only Android, but eventually iPhone, Blackberry and Windows Phone 7. Hope you enjoy.


"5 Things You Must Know About Creating Your Own iPhone Apps"

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I came across this article today via my RSS feeds from a financial blog. The Smart Passive Income Blog, it's a blog designed around how to earn passive income and the writer has entered the world of iPhone Apps. So far has done very well, and shared this list of 5 things that I'd like to share.

1. You Don’t Have to Develop Your Own iPhone Applications

The writer of the blog comments that he doesn't know how to code, he just had an idea and outsourced it to a programmer to get it made.

I plan to live the other side of this spectrum!

2. Any Type of App Can Be a Success Story

Every day, iTunes showcases the most downloaded and most profitable applications, and every day it surprises me.

At this stage, I have no idea how iTunes displays these, but I know how Android does and from reading other articles, getting mentioned in the "Featured Apps" section can be a huge boost

3. Getting Your App Made and Approved is Only Half the Battle

Not every app is a success story, for every person who can quit their day job from 1 application, there's 20,000 other app developers who are going to keep trying.

Promotion is key, hopefully I can build up a decent blog following before even releasing my first application.

4. It Takes Time To Create an iPhone App

The blog writer says it took 2 months for their first app to be made..and that's with an experienced programmer coding it, not a newbie in training like yours truly.

5. Free Apps Are Profitable

I see this on Android all the time too, search an certain app and you'll get 2 results a "lite" version for free and a paid version for price. The Lite version is sometimes a limited version [only a few levels in a game, let's you read but not edit a document, missing features, including ads] and in itself promotes the paid version in which you get rid of all the annoyances and get the full blown application. Sorta like a demo.

However unlike a "demo" some lite versions of paid apps are just as useful in their lite state for some users. One personal example is "Titanium Backup on android. I use the free versions and it lacks a few features, but those features aren't really needed for my uses, and I'm a constant user of a the free version.

Now what the article I'm referring to states is they have this model for their app, a free and a paid version, the free has ads, the paid doesn't and surprisingly the paid one earns upwards of $10 a day, while the lite version consistently earns between $30-60 a day due to ads alone!

Interesting stuff, full article is here: http://www.smartpassiveincome.com/5-things-you-must-know-about-creating-your-own-iphone-apps/