High Low Red Black v2.5
Took me a few days to update the site, but an update for High Low Red Black was put on the market during the week with a few additions on top of general code clean-up and SDK/Library updates.
Local Scoreboard in place now instead of the 1 saved game routine. Scores not submitted (due to lack of service/airplane mode/network issues) will now have their own place on the device and if the user chooses, can attempt to submit them at a later date...not the next time you start the app like it was.
Achievements, think like Xbox Achievements or PSN Trophies. Just little tasks within the game that if you accomplish them you get a bonus. Some basic examples include getting a 15 card streak correct, some others are a bit crafty like the one named after the game. In order to unlock that one the player will need to pick High, get it right, then Low, get it right, then Red and Black after and get all 4 choices correct.
and dedicated screen layouts for different sized devices. Am still attempting a tablet version, but the stimulator in the tablet puts the image upside down and I cant figure that out yet if its the SDK simulator or my code. I wish I could get a Samsung Galaxy Tab 10.1.
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